Last Preparations - The War (Part 3)
This mission starts the next time you enter the tavern, after "between worlds" and, obviously "setting up camp - the war (part 2)"; also make sure you have visited Nauxus, he came back from his own crossover adventure!
Snow will give you 2 letters, both from the chiefs, who want to meet you at their respective village. You need to meet both regardless, then you can pick one of these 3 routes:
Route Options
Help the Lizard Tribe
- Agree to help Nauxus, then meet Selye in his hut
- He will give you a magic amulet that will make you look, sound and smell like a lizard!
- Take your leave with the chief
- This route is the only one that includes a fight, against a slightly stronger lizard, with 220 HP (and no exp or loot)
- A couple of holy fists and attacks should win you the fight before he does enough damage
- The rest can't be failed, you and Nauxus will pass the rite of passage, earning some rogues' trust, and return to the village
- Reward: 300 coins and a level up point
Help the Bull Tribe
- Tell Axel you are helping him
- Deliver his bomb to the bull just east of the lizard village
- Then... watch what happens
- Reward: 400 coins and a level up point
- The area just outside of Nauxus's room will also be, understandably, permanently damaged, and he will disappear for a day
Stay Neutral
- After you hear both chiefs out, go to Thane instead
- The idea is to sabotage both chiefs
- First, ask Snow for some ingredients, at the moderate cost of a sword polishing absolutely devoid of sexual innuendos
- Go meet Axel and follow his route (see above), but the outcome will obviously be different (you also get 250 coins right here)
- Now meet Nauxus and follow his route (see above), but you'll actually fail the rite of passage on purpose
- Nauxus will be upset for one day, and another one after you try to apologize
- The next time you enter the bull village, Thane and you will be scolded by the chief, to the point where you are given 2 choices:
- Let Thane stay here, OR
- Make him move in to the tavern (only if you helped him at least 2 out of 3 times in this and in the previous parts; saving the spy counts as helping him)
- This will just change where he can be found during the war only, this choice is not important if you want him to move over for good later on! (he also has different dialogues if you talk to him later)
- Finally, you are rewarded a level up point
Important Notes
WARNING
Some dialogues in the routes will change depending on what you did in the previous war missions, also, not helping a chief will lock some dialogues with them after the mission ends.