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Setting Up Camp - The War (Part 2)

The second quest involved in the war between the tribes isn't directly influenced by how you completed "the spy", but all your choices will matter when the time comes.

To start the quest, you obviously need to have completed "the spy" and gotten to the lizard village, but you are also required to have completed "meditation at the temple with Thane" (since Thane may or may not be part of this quest depending on the route you choose).

If those requirements are met, and at least one day after entering the lizard village, an event will automatically trigger if you enter the village again during the day (6 am to 6 pm): enjoy a very long scene where you'll spend time with the chief himself (not "that" kind of time yet, who do you think he is, Witer? ;p), meet his "right hand", Selye, and more.

You get access to the swamp where the rogue lizards are located immediately, if you need lizard scales or something more pleasurable 😉 lizard rogues have 150 HP, they are generally more powerful and less susceptible to teasing than bulls, the lizard scales they drop are worth more and they give 250 EXP.

This is the moment where you can choose the route for this quest:

Help the lizard tribe

Go meet Selye in his hut and accept to help the lizards (you don't have to agree immediately, but the moment you say "yes" you can't go help the bulls), then, when you are ready, go inside again and say "yes" a second time to begin (your timer skips ahead to 10:00 of the next day).

This quest is fundamentally divided in 2 battles: before the first one, your HP and MP are halved, so it's recommended you were fully rested before starting; it's just a bull, i'd suggest you go all out on him, because before the second battle your HP and MP are set to 1, so you'll have to heal regardless; this battle pits (hehe) you against 2 bulls, one after another, just keep your HP under control, and flirt or hit them, depending on your build.

With the camp set up for the lizards, you can get back, be praised by Nauxus and receive 500 coins and 1 level up point.

Help the bull tribe

Meet Selye, but answer "no", and go to the bull tribe instead, where a guard will immediately take you to Axel; once you say "yes" to him, you can't go help the lizards anymore. Once you are ready, talk to Axel again and say "yes" again to begin the actual quest (your timer skips ahead to 11:00 of the next day).

This route has you go against only 2 lizards, still fought separately, without any debuff, but the lizards are much tougher than the bulls under pretty much every aspect, so be sure you have a decent amount of potions; a solid strategy is using the holy fist and drinking a MP potion or 2 when you need to recharge your MP (or during cooldown), and HP potions if you get low on HP (and you will!).

The bulls will secure this area instead of the lizards, and you get some respect from Axel, 500 coins and 1 level up point.

Stay neutral

Thane will appear on his rock only once you have said "yes" to either Selye or Axel, and you can discuss with him to find a way to avoid bloodshed (note: if you said "yes" to Selye, and choose "discuss" and then "it's too risky" here, this route becomes locked).

The route is a bit different, according to who you agreed to help:

Said "yes" to Selye

You both agree on brewing a fear potion to scare both parties, and Chet just happens to know how to make one: go ask him and you'll be tasked to gather 2 bundles of fur (from bulls, during the day just west of their village), 2 lizard scales (from lizards rogues, just west of the lizard village) and either 2 ectoplasms (from ghosts, during the night in the same place or just south of the tavern), only if you have completed Chet's fetch quest for ectoplasms, or 400 coins if you haven't. When you have everything, have Chet brew the potion and bring it to Thane. Now you need to convince his brother, Tomahawk, and you can either "convince him" (needs 7 CHA) or "challenge him" (needs 7 STR); if you fail, you'll need to buy 10 beers and 5 jerkies (from Snow and Witer) and give them to Thane to advance.

Finally, go meet Selye again to depart, watch your plan work perfectly and then be rewarded by Nauxus: only 200 coins and 1 level up point (less than siding with either tribe, but some coins are not worth it if you can prevent a war, are they?

Said "yes" to Axel

Before brewing the fear potion (see above), you also need to find out about some information by spying on Selye: you'll meet him as soon as you enter the lizard village, and you need to have 6 AGI, or, if you don't, 8 INT; if you have neither, you'll lose half HP and ALL YOUR COINS, so, if you can't or don't want to raise your stats, invest all your money in potions.

Now go ask Chet to brew the fear potion (see above for the details), and give it to Thane (you won't meet Tomahawk) and you'll automatically depart with the bulls, manage to fool everyone and then return to Axel, the reward is still 200 coins and 1 level up point

If, for some reason, you don't care about the actual plot, and don't want to fetch the materials for the fear potion, i'd say the lizard route is easier/faster, despite the nerfs before the battles, since the bulls are easier to hit and tease, just bring a couple of HP potions to heal in the second phase.

If you sided with one of the tribes, the chief of the tribe that lost will be upset the next time you try meeting them and will not be available until the next day.

The dialogue options available with Axel and Nauxus will vary slightly depending on both how you completed "the spy" quest and this one: Nauxus can either have 3 or 4 dialogue options, while Axel can have 2, 3 or 4 (take it as a suggestion of how much they are liking you so far, more details will come only once the whole war quest is over).

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