Skip to content

Bestiary

With Caro’s blessing, i can present to all you players every enemy’s stats and attacks in the game, beware of spoilers, since you may see new enemies you haven’t fought yet! Strategize as best as you can, i’ll still include stats, tips and such in the various quests with new enemies as they are introduced, as well as notes and colours with a legend added by me to aid you as best as i can in your difficult and sweaty adventures~.
Keep in mind EXP and drop rates are +50% in normal mode, and enemy attack and defense are -50% in easy mode (indicated by the “star’s protection” buff in battle).
The image you see below includes most stats, but the attached file below also shows the attacks’descriptions (to the right) and other secondary info like BGM used for the battle. (I’ll also include a colourless version of the image, in case the colours are too much or you are colourblind). Nevermind, it looks horrible on mobile, see all 3 versions here:
FULL, SHORT AND COLOURLESS VERSIONS

LEGEND:

  • Red cells: an enemy’s (most relevant) strong point, like particularly high DEF or a specific strong attack ; a negative value (like “-1” for fire resistances) means the enemy absorbs that. Darker hues indicate stronger qualities that shouldn’t be ignored when strategizing.
  • Blue cells: an enemy’s (most relevant) weak point, take advantage of these for an easier time! Darker hues indicate more glaring weaknesses.
  • Black cells: enemy immunities (a full “999” resistance means that) (effectively makes the “starting lust” and “max lust” irrelevant for a full tease immunity, same for “physical resistance” and the “DEF” value, unless weird abilities or events that bypass immunities get implemented later on.
  • Properties: most attacks are just “hit”, no additional effect at all; “surehit” attacks will never miss.
  • Type: “normal” is used for most attacks that hurt you; “seduce” ones will raise your lust; “NoDEF” are attacks that hurt ignoring your defense stat; “special” are peculiar moves that have other effects, like charging turns warning you to defend yourself from a big attack, doing nothing, etc…
  • Dmg range: after the damage formula calculates the expected damage, it has a range. For example, if an attack is expected to hurt you for 10 HP, and the range is 0.8|1.6, the attack will actually deal anywhere from 8 HP to 16 HP to you (the same with lust added for a “seduce” attack). Different enemies are more or less consistent, for example, lightning attacks tend to have a wide range. This could make enemies like the katos and behir kill you fast and/or unexpectedly, if you are unlucky, and it also explains cases like the small spiders hitting so weakly and the mother spider so consistently hard despite both having 10 ATK.

Notes:

  • Bread may seem weak, especially physically, but remember that killing him removes him from the game, tease him if you want him at the tavern!
  • Elements aren’t really relevant in arc I, except fire due to fire bombs, since enchantments are unlocked in arc II (hence why some weaknesses like Axel’s 0.5 resistance to poison are not highlighted).
  • Ghosts having 0 DEF may seem irrelevant, but a weapon infused with an element can hit them, so it can matter to farm ghosts around in arc II or if you left some phantoms in the castle dungeon.
  • Cold, radiant and necrotic won’t be considered until they are implemented (not in 0.34).
  • Gimmick fights (headless Asmund, glooms…) won’t be highlighted (immunities aside).
  • The doppelganger’s stats depend on yours: xxxxxx
  • Crysmals always take 1 HP of damage by any attack/item.
  • The chart doesn’t specify it, but Nauxus, spiders and mother spiders can inflict poison (-10% max HP per turn, 3 turns).
  • The yeti and the giant slime can grapple, but the yeti’s is a nerf, as your teasing will always succeed (for lower lust damage) while in his embrace, he will do low lust damage if you tease, or hurt you if you struggle; enemies can act immediately and try to grapple you again.
  • Tomahawk and the lizard trio are the only two enemies that can hurt each other, if both were left alive, during the battle in front of the tavern in “the war ends - the war (part 5)”.

SPOILER SECTION (v. 0.34)

Choose your language above / 请在上方选择语言